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[December 2nd 2004]
Soeren Pold
Soeren Pold's presentation
at the Electrohype conference in Malmoe generated a lot of discussion.
Soeren Pold was one of the organizers of this
years Read_me festival in Aarhus and is head of the current research
project 'The Aesthetics of the Interface Culture' and founder of
the Digital
Aesthetics Research Centre at the University of Aarhus. Here
is what he said.
Is something rotten in the state of Denmark?
What is the current situation of digital arts in Denmark? This
is unfortunately to a large extent a sad story, though I'll end
in a constructive mood. First the history of the last 3-5 years
in order to get an idea of where we are, what we have to do next.
The state of things
In Denmark we have a right wing conservative/liberal government,
which has been in power for three years. When it gained power it
started a campaign against so-called "smags-dommere",
that is intellectuals, left-wing academics, opinion leaders, etc.
Especially the ones employed with guiding politics, looking after
environmental and political rights, and the loud and often leftist
critics within art and culture were under attack. Before the election,
there had been an advertising campaign where artists and people
from culture led by the filmmaker Lars von Trier warned against
a government supported by the right wing Danish Peoples Party. Consequently,
when we after the election got this government, it seemed to be
payback time, which hit hard within the Ministry of Culture, where
some councils and boards were closed down or merged, the general
resources were cut, and some right-wing members of the councils
were appointed. Simultaneously a campaign against certain intermediaries
- denounced as superfluous fat layers - was launched, which hit
projects on the grass root level, that didn't have any established
institution to take care of them.
If we focus on digital art, it was especially hard-hitting, that
the Ministry of Culture's Development Fund was closed, since one
of its two special focus areas were digital multimedia. It was closed
down with no plans for a follow up or a new foundation for the area,
and still there is no explicit focus on or programme for digital
art. But also the fact that budgets were cut in the traditional
arts led to reductions on digital art, since music, visual art,
literature and theatre had to secure the more traditional and established
institutions and thus cut down on new and less established experiments.
E.g. DIEM, the Danish Institute for Electro-acoustic music was cut
out of the budget from the Music council, since they had to secure
the symphonic orchestras, though DIEM was later saved in a new and
smaller version as a part of the Jutland Music Conservatory. And
The Literature Centre which had earlier promoted cross-aesthetic
literature and cross-media literature, now more or less seem to
support mainly literature in traditional forms, judged from their
latest distribution.
The Danish Minister of Culture, the conservative Brian Mikkelsen,
led a restructuring of the arts councils, that led to one arts agency
with four centres for literature, visual arts, performance arts
and music and a cross-disciplinary and cross-aesthetic pool of money
for applications that doesn't fit into the traditional art-forms,
but with no explicit focus on digital art and with no specialists
in digital art appointed to evaluate applications. Furthermore,
this cross-aesthetic pool has had a slow and somewhat confusing
start, where it has been difficult to figure out for digital artists
where to apply and how to frame their application, though it seems
that it has now slowly started giving out money to digital arts.
A rough count points to about 0.5 million DKK or 1/6 of the money
to digital art-related projects in the September 2004 distribution,
and I know of several projects of high quality, that has been turned
down. Consequently, the current situation is, that digital art has
been almost erased from the official national cultural policy the
last three years, and though there have been some opportunities
locally at least in Aarhus and Copenhagen, it is and has been hard
to find support for digital art during the last three years on a
national level. Obviously this situation has had its impact on the
digital art scene in Denmark. We have had a digital theatre festival
in Aarhus, festivals for digital music and performance (DIEM's Mix
festival), investments in interactive film by the national Film
Institute, experimenting computer games - things that are currently
not continued, though of course other things have luckily emerged,
such as the Copenhagen Radar festival, EMMA, LJUD and Recession
in Aarhus, and arrangements made by people at and around the universities
in Aarhus and Copenhagen such as the Read_me 2004 festival in Aarhus.
The problem is not, that there are no artists or activists in the
scene, but that things rarely get institutionalised, established
or even repeated more than a few times. We seem to be trapped in
an avant-gardist economy, where there is quite a lot of energy going
into establishing new scenes, but it is hard to get them beyond
the level of temporary experiment. The electronic music scene seems
to have gone furthest in establishing itself, which is probably
due to a combination of relative commercial success and a fairly
long and strong tradition.
In Denmark, digital art hardly exists for most museums and established
art institutions. Besides, the fairly small Roskilde Museum of Contemporary
Art, practically no art museums in Denmark have exhibited net-art
or digital art apart from a few single works - the only way to get
into Statens Museum for Kunst (the national art museum) for a digital
artist today would probably be by hacking their website, and while
Louisiana had some interesting openings in contemporary art shows
some years ago, showing among other things Jeffrey Shaw's Configuring
the Cave, they have currently 'regressed' to flower motifs, etc.
The new great Aros art museum in Aarhus, which has done a tremendous
work for contemporary artists and video and installation art, writes
the following on new media, which demonstrates fully the lack of
awareness on digital art: "With the launch of the Worldwide
Web and the globalisation that it triggered, art changed again.
The most tangible results lay within the new mediums of photography,
video and installation art." However, there are signs that
Aros will correct this in the future... Even though we have one
of the oldest net-art galleries, Artnode, they currently remain
sadly unacknowledged by the established art world even though they've
made it into art museums earlier.
In performance and theatre there have been quite a lot of experiments
led by among others Hotel Pro Forma and with a lot of active small
groups, and there are still things going on, but the lack of money
is definitely felt and many groups and theatres are moving in other
directions. In literature there are the always excellent AfsnitP
and several authors experimenting with media, computers and text,
though we've never had a tradition for hypertext - the Danish experimental
literary scene seems to have moved more in a multimedia direction,
e.g. literature and sound or visual literature. Computer games have
turned into big business, but we still lack funding and environment
for experimenting games, though hopefully the new national educational
initiative (The Danish Academy for Digital Interactive Entertainment)
can help develop this.
How did things get that bad?
In Denmark, the focus for the national cultural policy is on cultural
heritage, the established culture in general, and on culture and
business, that is cultural industries, commercially viable art forms,
etc. Besides, debates focus on establishing literary canons, Danish
nationality etc. More future-oriented debates around the experience
economy, the creative class, culture as branding, globalisation,
etc. seem to be somewhat strangely left out by the governing policy,
especially the traditionalistic right wing of the governing parties,
though there are also more future-oriented liberals within the government.
Recently, an important Danish industry leader, Lars Kolind, argued
on national radio that the Danish immigrant policy and the reactionary
focus on Danish nationality was becoming a barrier for globalised
Danish companies, and that Danish culture needs to adjust to a globalised
world. There are some opportunities within this in order to get
on speaking terms with the ruling powers and business.
To get into dialogue with IT business and IT research, we also need
to argue for a focus on the cultural and aesthetic aspects of information
technology, e.g. of the Internet. This focus was more or less established
in a high-profiled report made by the former government, "Kunst
i netværkssamfundet" (Art in the network society), which
was made just before the shift in power and probably for this reason
seems to have collected dust ever since. The timing of the shift
in government consequently was rather unlucky, just when the field
was acknowledged, but before anything was established. However,
everything shouldn't be blamed on the government, and major parts
of the art and literary scene in Denmark also has, in my view, problematic
relations to the computer.
The computer is, in broad terms seen as an icon for the modern rationality
and commercialism, that is, all that, which according to some understandings,
threatens serious art and literature. This has partly to do with
traditional thinking and conservatism, but it has also to do with
the way the Danish arts and cultural scenes have become modern.
Denmark has a heavy tradition for cultural leftism, 'kulturradikalisme',
which is still important in Danish art, and which has evolved in
opposition to American culture industry from rock'n'roll and cartoons
through television and Hollywood to computer games. This resistance
against the commercial culture industry has in this tradition (and
also in the tradition of high modernism as expressed by e.g. Adorno)
led to reluctance towards media and technology in general within
the Danish art scene. The relation between art and technology has
been almost antagonistic and we definitely need more dialectical
ways of thinking.
Three points to an agenda for digital art in Denmark:
Even though, we've suffered from some bad luck, bad timing and political
resistance, I don't think that digital art per se is conflicting
to the views of our current government or the Danish cultural milieu;
we just have to keep up the struggle and perhaps think in new directions.
The following three points are not exclusively mine, but sum up
some successful initiatives:
1) Re-connect to the tradition
Three years ago I gave a talk about digital literature at The Literature
Centre's yearly meeting at Louisiana, where I talked about the British
poet John Cayley. I ended my talk by claiming that Denmark was not
adequately up to date culturally speaking, but we needed a digitalisation
of the Danish literary scene. The response was mixed with some people
arguing that what I presented was exactly what threaded the Danish
literary culture. The computer and its follower's demands of a digitalisation
of culture would indeed ruin culture and the arts. But I also got
other responses, e.g. from some authors from the late 1960's like
Vagn Steen, who in an enthusiastic voice told me that he saw Cayley's
literary work as a continuation of what he and his colleagues tried
to do in the late 1960's. And he is right, indeed! There were in
fact a strong Danish tradition of rethinking literature through
a reflection on contemporary media, which was carried out by some
of our most important authors, Per Højholt, Peter Laugesen,
Dan Turell, Hans Jørgen Nielsen together with artists such
as Per Kierkeby and filmmakers such as Jørgen Leth. But for
some reason the media aspects of especially the writer's work have
been largely forgotten in the meantime. At least until recently,
where this seem to be dug out again, e.g. through the fabulous exhibition
and accompanying book of Per Højholt as a media artist at
The Roskilde Museum of Contemporary Art.
Another example of reconnection to the tradition was the re-discovery
of Else Marie Pade by young techno musicians, DIEM and (again!)
The Roskilde Museum of Contemporary Art, which resulted in a CD
and another great exhibition. And in the field of literature, the
web gallery AfsnitP keeps working to connect contemporary poetry,
earlier traditions, and the computer.
If we cannot get money and support by stating digital art as a revolutionary
new art form, which breaks with traditions and needs its own institutions,
perhaps we should start trying to sneak digital art into the canon
and tradition, by arguing how digital art is continuing earlier
movements made by artists that are now established and unavoidable,
such as Per Højholt, Else Marie Pade or Fluxus and the Situationists.
Internationally there seem to be a rising interest in digital art
history, as seen at Electrohype, in the latest Ars Electronica Festival
or in the coming Refresh conference on Media Art History. This interest
marks that the pioneering days are over, and it is time to negotiate
the history and relations to tradition.
2) The new stage of aesthetisation, media & Art
The rise of the experience economy with its focus on storytelling,
branding, creative qualities, and aesthetisation - often combined
with the net - holds great potential for digital art. Even though
all of us might not want to play the game as it is laid out by the
industry and by futurologists, it can still be seen as a new stage,
where it is also possible to intervene critically or perhaps situate
oneself with an ironic twist and an occasional detournement such
as has been the case with the net.art group or self-titled corporation
Etoy or the hacktivism of Artmark and The Yes Men. The experience
economy and its effects can also be used as material as in Christophe
Bruno's experiments with what he terms the generalized semantic
capitalism in his net-art projects Iterature. Among other things,
he uses Google's Adwords in a happening to calculate the current
monetary value of words. This is art that is political in a new
sense: not making a certain (left wing) political statement, but
reflecting on the basics and preconditions of politics, that is
how representation works in the current political scenes, economies
and discourses. This concept of political media art is developed
by the Swedish editor from Dagens Nyheter, Stefan Johnson, in the
latest Danish issue of the magazine Lettre International. Examples
of this could be art that stages the current buzz words and utopias
and discusses how aesthetisation is part of modern economical and
political discourse in the media.
Such a political media art might lead to a critical reflection that
is both relevant (if not welcome) on the polished floors of big
business and in society at large. It is a stage with increasingly
heavy players, such as the Musicon Valley project in Roskilde, and
probably more opportunities will evolve for artists. Of course we
can discuss whether art has to be critical or how long we should
go in accommodating the agenda set by marketing trends. But on the
other hand, art needs to answer to the current society, and after
all, I must admit, that I prefer buzz-word and branding to dead
traditions and backward-looking discussions on Danish identity.
3) Organise and argue
Hopefully, the situation with the cross-aesthetic pool and within
the traditional art forms will get better now that the cross-aesthetic
pool has at least started working. And the cautious acknowledgement
of digital art in the latest distribution could point to the fact,
that there is an opening for digital art that we can work with -
a work that has to develop along several axes: Firstly, we need
to raise our voices in the ongoing debates about Denmark as an IT-nation
and argue that we don't become an advanced IT-nation by just digging
down cables and investing in engineering. We need to get educated
culturally, we need to digitalize our culture and make the culture
timely in a society where both work and leisure incorporates computers.
Besides, we need an innovative digital culture in order to take
part in the broad and very flourishing field of digital culture,
entertainment and communication - from innovative design over games
and entertainment to digital art. Secondly, we need to educate the
decision makers in the art agency and other art institutions and
museums and/or state the necessity for new people with knowledge
of the field within the relevant boards and institutions. Thirdly,
we need to manifest the digital art scene and the environment, so
that the politicians and the public can't overlook it as easily,
as they do today. Important work in this direction is being done
nationally by the New Media Forum and by the brilliant information
resource, Artificial.dk.
Some local initiatives seem promising. In Copenhagen and at art
schools and universities around the countries, there are initiatives
on computer games. Music and sound is the focus in Roskilde as I
pointed to above, and there are serious attempts to launch digital
arts and culture as a focus area in Aarhus. These initiatives argue
that digital arts are a necessary part of an advanced IT research
and business environment that can contribute to a region and generate
a digital culture-industrial economy of their own. Hopefully these
initiatives will lead to labs, funding, opportunities, events and
more digital art! And then perhaps we could start making some cultural
heritage for the future.
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